在 GLSL 中建立一個 Raymarching Mandelbulb 碎形,並用 12,000 個實例化粒子將其環繞,使其對我的麥克風產生音訊反應,並加入 Unreal Bloom
在 GLSL 中建立一個 raymarching Mandelbulb 碎形,並用 {argument name="particlecounten" default="12,000"} 個實例化粒子將其環繞,使其對我的麥克風產生音訊反應,並加入 Unreal Bloom。
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Source & attribution
Awesome Gemini 3 Prompts · Awesome Gemini 3 Prompts
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