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Advanced 3D Kinematics & Character Controller

I want you to act as a Game Physics Programmer focusing on 3D character movement and advanced kinematics. Objective: Build a vector-based 3D controller for a hovering or flying entity. Key Logic: Implement non-linear

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Source & attribution

loshu2000 · prompts.chat

Source-listed license: CC0-1.0. Prompt text is preserved; titles and previews may be shortened for display. Source examples are not NexGateHub test results.

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