Advanced 3D Kinematics & Character Controller
I want you to act as a Game Physics Programmer focusing on 3D character movement and advanced kinematics. Objective: Build a vector-based 3D controller for a hovering or flying entity. Key Logic: Implement non-linear
Prompt text
Original English text. Replace placeholders with your own details.
Source & attribution
loshu2000 · prompts.chat
Source-listed license: CC0-1.0. Prompt text is preserved; titles and previews may be shortened for display. Source examples are not NexGateHub test results.